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AI Insights · Timothy · January 2023

Top 5 Ultracasual Games on iOS in the US: Q4 2022 Performance

An overview of the top 5 ultracasual games on iOS in the United States for Q4 2022, highlighting key trends in downloads, revenue, and active users.

Top 5 Ultracasual Games on iOS in the US: Q4 2022 Performance

In the fourth quarter of 2022, the top 5 ultracasual games on iOS in the United States showcased varied performance trends in downloads, revenue, and active users. Here’s a detailed look at each app’s metrics:

Goo: Slime simulator, ASMR from Exomind LTD experienced a gradual decline in weekly revenue, starting at $3.7K in late September and ending at approximately $2.6K by the end of December. The app's weekly active users also saw a downward trend, dropping from 14.1K to 8.7K over the same period.

Fill The Fridge! by Rollic Games showed a significant decrease in weekly revenue, starting at $4.9K and falling to about $1.1K by the end of December. However, the app's weekly downloads saw a resurgence towards the end of the quarter, peaking at over 41K in the last week of December. Similarly, the weekly active users increased from 215.3K to 142.2K during the same period.

Diamond Painting ASMR Coloring from Crazy Labs had a relatively stable revenue trend, fluctuating around the $1.3K mark throughout the quarter. Weekly downloads surged significantly, hitting a peak of 34.2K in mid-December. The app's weekly active users also saw a substantial increase, reaching 57K by the end of December.

Slime it: Slime Game Simulator by Slime4Fun maintained a consistent revenue stream, averaging around $1K per week. Weekly downloads were relatively low, with a notable increase in the last week of December, reaching 229. The app's weekly active users showed a slight decline, moving from 22.9K to 19.5K.

Dot to Dot: Connect the Dots by Dot to Dot s.r.o. saw a steady weekly revenue trend, hovering around the $1K mark. Weekly downloads showed an upward trend, peaking at 2.8K in the final week of December. The app's weekly active users also increased, reaching 3.8K by the end of the quarter.

These insights demonstrate the dynamic nature of ultracasual games' performance in the US market. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023